Thursday, 1 May 2014

2014 Mobile Data: Reaching Your Audience On Mobile?

Is your firm, product and/or brand findable when your target audience looks for it on a smartphone, tablet or other mobile device?
If you’re not sure of the answer to this question then you have work to do. Since today’s customers, especially millennials, want information when they’re seeking it, in the form they want and via the device they’re using at the time.
For consumers, information is no longer, one device fits all, especially for digital content formats.

2014 Mobile data2014 Mobile Data in Hand

To get your 2014 marketing aligned with your market’s information consumption habits and needs, here is 2014 mobile data. (For a point of comparison, here’s our last 2013 mobile data roundup.)
148 million Americans age 13 and older own smartphones and 72 million own tabletsbased on data from comScore2014 Mobile Data-Smartphones and Tablets
Smartphones have 65% penetration in the US and still growing according to comScore.
In terms of operating systems, Android was the the top US smartphone platform with 51.7% market share and Apple was the second largest US smartphone platform with 41.6% market share according to comScorecomScore-January 2014-US Smartphone Market Share

Multi-screen: Mobile device usage keeps on growing

Global consumers use a diverse mix of digital devices. While PCs remain dominant, mobile usage to connect with the Internet grew to 65% in 2013 from 55% in 2011 and tablet usage grew even faster to 29% in 2013 from 12% in 2011. Here’s how devices rank visually.2014 Mobile Data- Global device usage
59% of US consumers connect to the Internet via a mobile device. 2014 Mobile Data - US consumers
54% of US audiences are multi-platform (both mobile and desktop) while only 6% of US audiences are mobile only according to comScore. Therefore think multi-platform dominant.
2014 Mobile Data-Multiplatform
Mobile is 2014′s media cannibalizer. (Here’s a full analysis of how Americans spend their time with media.)
Consumers spend 12.5 hours per day with media
US adults are shifting their time spent with major media and devices towards mobile. Given that the mobile penetration rate in the US has passed 50%, this growth has slowed. Of interest is the high growth of mobile video time followed by social media.
2014 Mobile Data-Increase in time spent with mobile
85% of global Internet users have multi-screened (or used another device) while watching television. To put this in perspective, television viewers have used television as a background for other activities such as telephone calls and reading for years.
  • 54% of global Internet users view their mobiles while watching tv.
  • 24% of global Internet users are tablet second-screeners.

2014 Mobile Data-second screeners

Mobile usage

Time spent on a mobile device by the average US consumer increased to 2 hrs and 42 minutes per day according to Flurry. (BTW–Mobile is where you’ll find millennials.)
  • Mobile apps accounted for 86% of the average US mobile consumer’s time, or 2 hrs and 19 minutes per day. (BTW–Here are 21 tips to promote your mobile app.)
  • Mobile web declined to 14% of the US mobile consumer’s time or 22 minutes per day.
2014 Mobile Data-Mobile Web vs Apps
Take a deeper look at how we spend our time on connected devices broken out by apps and browsers. Google, Apple and Facebook stand out.
2014 Mobile Data- Where we spend our time

When it comes to mobile media, Google is the top web property on smartphones, reaching 89.4% of the mobile media audience (mobile browsing and app usage) closely followed by Facebook with 86.6% of the mobile media audience, and Yahoo Sites with 86.2% of the mobile media audience as measured by comScore.
Top 15  mobile properties and apps- comScore, Inc
Mobile use grew 115% in 2013 according to Flurry.  
  • Mobile messaging and social media grew 203%. This is attributable to the high visibility of messaging apps like WhatsApp, WeChat, KakaoTalk, LINE, Facebook Messenger and SnapChat. This category’s rate of growth tripled usage year-over-year, outpacing other popular categories.
  • Mobile utilities and productivity tools (like Evernote and Quip0 grew 149%attributable to smartphones and tablets being used as computers.
  • Mobile apps usage grew 115%.
2014 Mobile Data-Mobile usage increases-2013

Mobile only audience

Marketers and publishers need to assess mobile usage by platform and media entity since mobile-only audiences may account for the majority of the audience. This matters for Apple, Pandora and Buzzfeed.
2014 Mobile Data- Media Properties Graph2014 mobile data-mobile only media

Mobile addicts

  • A typical consumer launches apps about 10 times per day on average.
  • The super user category of people who launch apps 16 to 60 times per day grew 55% growth and regular users grew 23%.
  • A mobile addict launches apps more than 60 times per day. The mobile addict segment grew 123% to 176 million users in March 2014.
Mobile Addict -Flurry-2014
Middle-aged consumers are 28% of mobile addicts and 20% of average mobile consumers
Mobile addicts were 52% female and 48% male while average mobile users were 48% female and 52% male. There are 15 million more female mobile addicts than male mobile addicts.
In terms of the mobile marketing persona, female mobile addicts tend to be mothers, parents, gamers, and sports fans. By contrast, the males mobile addicts tend to be car fans, parents, gamers, and catalog shopper. 2014 Mobile Data-mobile addict persona

Mobile search

Want to build your mobile marketing list? Then make your prospects an offer they can’t refuse according to November 2013 Responsys mobile research.
59% of US mobile device users will sign up to receive special offers and promotions. Further, 50% of US mobile users are enticed by sales.2014 Mobile Data-Sign up motivation
Understand that signing up to receive your marketing and promotional messages is only the first step along the mobile purchase process. You need to motivate your audience to buy. Hands down,two-thirds of respondents are actively seeking lower prices in the form of special deals.
2014 mobile data- Mobile offers

Mobile email makes the business world go round.

  • 51% of worldwide email opens occur on a mobile device based on research by ReturnPath.
  • Almost 75% of smartphone users both check work and personal email on their phone according to July 2013 Deloitte research. Further, about half of those surveyed check email via a tablet.
  • Mobile email delivers $7.14 in mobile email revenues per click versus $3.26 in desktop email revenues per click based on Yesmail research.
2014 Mobile Data - Mobile Email
Format your email marketing for smartphone and tablet consumption. Don’t assume that the email that you’ve been sending will render in an easy-to-consume way on a mobile device. Test your email across a variety of handsets and devices. Mobile email is a marketing must-have not a luxury.

Mobile advertising

Global mobile advertising spend increased 105.0% to a total of $17.96 billion in 2013, based on eMarketer analysis. 2014 mobile advertising is expected to grow another 75.1%to $31.45 billion, almost a quarter of total digital advertising spend worldwide. 2014 Mobile Data- Mobile Ad Spend Trend
While the increase in mobile advertising spend is dramatic during this high growth phase, a deeper look at the data reveals that Google and Facebook experienced net mobile ad revenues increase by $6.92 billion. This was 75.2% of the incremental $9.2 billion of mobile ad spend in 2013. These 2 firms are consolidating their places at the top of the mobile ad market.2014 Mobile Data- Mobile Ads by Company
Mobile advertising is cheap relative to other media formats, especially print (newspapers and magazines.
Mobile advertising costs $0.07 per hour spent with media per US adult in 2014, up slightly from 2013. It trails online advertising and is 1/12 the cost of print advertising based on hour spent with media per US adult.
2014 Mobile Data- Amount spent on mobile ads

Mobile purchase process

74% of global Internet users search for products or services to buy online. 34% of global Internet users do their searching via a mobile device, up from 30% in 2012.To appreciate this growth, this mobile audience grew from roughly 480 million people to almost 615 million people in one year2014 Mobile Data- Mobile Purchase Research
PCs remain the preferred purchase device with 61% of global Internet users buying via a PC in the last month. Yet, mobile buying continues to increase; 27% of global Internet users purchase via their mobile and 12% of global  Internet users purchasing via  a tablet.
Additionally customers are using multiple devices for commerce. 27% of global Internet users employ than one device to shop online.2014 Mobile Data-mobile purchase process

Mobile music

Mobile devices are for listening to music. 60.4% of respondents listened to music on their smartphone and 8.2% listened to music on their tablet according to AYTM Market Research.
2014 Mobile Data-Music
 But only 27.6 % of these music listeners are willing to pay for their music.
2014 Mobile Data-Pay for Music

Mobile gaming

Both smartphones and tablets are used as gaming devices. About half of US smartphone gamers do so to relieve stress and another third do so to fill time. Most of these gamers spend less than a half hour a day on games.
2014 Mobile Data- Gaming Smartphone Time Spent Playing Games-eMarketer-2013

To reach your target market, you must put your content and communications where your audience spends their time.
Based on 2014 mobile data this means mobile – both smartphones and tablets.
Further your content must provide a seamless multi-channel experience. This is particularly important for millennials.
Additionally don’t forget to make it easy for mobile users to purchase once they’ve made their minds up.

Infographic: Key Strategies for Email Marketing

Email marketing continues to be the surest way to reconnect, retain and attract customers. While there are challenges getting in the inbox, there are still strategies that produce results for highly productive email marketing teams.
The 2014 Adestra/Econsultancy Email Marketing Industry Census surveyed over 1,100 digital marketers and figured out which attributes are critical for creating an email marketing dream team.
There are some great stats to support your email marketing strategies per the infographic:
  • 83% of companies rate email marketing as good or excellent for a return on investment.
  • 63% of marketers spend more than two hours on design and content but only 17% spend at least two hours on optimization.
  • 49% of marketers consider their marketing automation implementations unsuccessful.
  • 47% of marketers optimize email for mobile but 61% have a basic or non-existent mobile strategy.

Source: http://www.marketingtechblog.com/email-marketing-strategies/

Facebook Adds In-App Camera, Video Sharing to Messenger

Facebook_messenger-102
A new update to Facebook's standalone messaging app, Messenger, on Monday includes a new camera option for taking photos within the app. A camera icon above the keyboard surfaces the phone's camera, which can also be flipped for front-facing photos (selfies!).
The photo is both captured and sent with just one click.
Users can still send photos the old-fashioned way within the app by attaching an existing photo from their camera roll, but the new in-app camera allows users to do so without having to leave a conversation. Users can also upload and send videos from the camera roll, a feature that was unavailable before Monday's update.
Messenger Update

Facebook's Messenger update includes new icons above the keyboard and an in-app camera for real-time pictures.
IMAGE: FACEBOOK
This is yet another example of a social network making it easier for users to share photos and videos. In what almost feels like an industry-wide push, Facebook, Twitter and Snapchat have all been building messaging services in which photos are a major means of communication.
However, Monday's update adds several key features that Facebook rivals do not yet offer. Twitter users are able to take photos within the app, but they can't send videos. Snapchat users can't save the photos or videos they receive, and the one-touch element of Facebook's camera update may inspire more off-the-cuff pictures usually reserved for a service like Snapchat (e.g. selfies and goofy pics).
The benefit to Facebook, of course, is keeping users within the app. Even when you attach an image, you are momentarily taken away from the conversation screen. The in-app camera literally replaces the keyboard, which means users can still see the actual conversation thread while taking a photo.
The downside of the one-touch feature is that you can't edit or retake a photo if you don't like the outcome.
Mashable compared all of the different messaging apps earlier this month, and Messenger's lack of an in-app camera and video messaging were both drawbacks of the service. Here's a revised look at what Messenger now offers users:
  • Send individual or group messages
  • Save favorite or often-used groups for future use
  • Free phone calls to Facebook friends using Wi-Fi
  • Can send photos from camera roll
  • Can send video messages
  • Can take photos within the app
The app update is available now on iOS, and a Facebook spokesperson said an Android version is coming this week.